Town: Rib Fǐnvě Birěkhka

Rib Fǐnvě Birěkhka

Rib Fǐnvě Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceMadraměvì District
Sub ProvenceSkrōvnil Zone
RegionSagê-píêtë Woodlands
Founded1102
Community LeaderAdministrator Rt-12y 'Okra' Bresî
Area5 km2 (2 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation1632 m (5354 ft)
Average Yearly Precipitation235 cm/y (92 in/y)
Population1238
Population Density247 people per km2 (619 people per mi2)
Town AuraInvocation
Naming
Native nameRib Fǐnvě Birěkhka
Pronunciation/rib/ /ˈfɪnvɛ/
Direct Translation[former] [destiny; fate]
Translation[Not Yet Translated]

Rib Fǐnvě Birěkhka (/rib/ /ˈfɪnvɛ/ [former] [destiny; fate]) is a temperate Town located in Skrōvnil Zone, Madraměvì District, within the Federation of Alveria.

The name Rib Fǐnvě Birěkhka is derived from the Constructi language, as Rib Fǐnvě Birěkhka was founded by Snocthè Zêyêye, who was culturaly Constructi.

Climate

Rib Fǐnvě Birěkhka has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 12°C (53°F). Rib Fǐnvě Birěkhka receives an average of 235 cm/y (92 in/y) of precipitation, most of which comes in the form of rain during the summer. Rib Fǐnvě Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1632 m (5354 ft) above sea level.

Overview

Rib Fǐnvě Birěkhka was founded durring the early 12th century in winter of the year 1102, by Snocthè Zêyêye. The establishment of Rib Fǐnvě Birěkhka suffered from many setbacks, delays, and obsticles, most notably a group of Rib Fǐnvě Birěkhka which required millitary assistance exterminate before the community could finish being built.

Rib Fǐnvě Birěkhka was built using the conventions of Constructi durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Rib Fǐnvě Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Rib Fǐnvě Birěkhka is buildings are grouped arround an odd layout of crampt cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Rib Fǐnvě Birěkhka is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the town never healed.

Civic Infrastructure

Rib Fǐnvě Birěkhka possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Rib Fǐnvě Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Rib Fǐnvě Birěkhka.

Rib Fǐnvě Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Rib Fǐnvě Birěkhka has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Rib Fǐnvě Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Rib Fǐnvě Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Rib Fǐnvě Birěkhka's public wards, blessings, and other arcane systems.

Rib Fǐnvě Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Rib Fǐnvě Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Rib Fǐnvě Birěkhka's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Rib Fǐnvě Birěkhka hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Forgotten One near Rib Fǐnvě Birěkhka are known to be quite timid.

Rib Fǐnvě Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Abjuration energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5026 m2
    • Cattle and Similar Creatures: 309
    • Poultry: 3714
    • Swine: 247
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 123

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

379 of Rib Fǐnvě Birěkhka's population work within a Foundational Occupation.

835 of Rib Fǐnvě Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 24 (2%) are noncontributers.

Points of Interest

Rib Fǐnvě Birěkhka is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Rib Fǐnvě Birěkhka might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Due to a magical anomaly, Rib Fǐnvě Birěkhka is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Rib Fǐnvě Birěkhka was attacked by savage tribes living nearby Rib Fǐnvě Birěkhka. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Rib Fǐnvě Birěkhka lost 152 people, 196 livestock, and 74 buildings. The conflict ended after roughly 79, when members of Rib Fǐnvě Birěkhka's militia enacted an operation to escort a particular special forces group to a safe location. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with an assault and siege on the prison, which ended in defeat for Rib Fǐnvě Birěkhka's forces. The war is remembered in legend by Rib Fǐnvě Birěkhka's bards, historians, and legend keepers.

History